[ ANDREAS TYKOSON ]

GAME PROGRAMMER

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"Roche Limit"
Space Shooter
Project Info
Project Type:
School Project
Team Size:
4 Programmers, 5 Artists, 3 Level Designers
Time Span:
10 weeks - halftime
Developement Info
Everything coded in C++.
Third party tools used were D3D11 for our own graphics engine.
FMOD, Direct Input and TinyXML.
My Contribution
*General gameplay
*Render pipeline
*OctTree for graphic and object culling
*Component-Based system
*Particle system, editable via XML.
*Event System, editable via XML.
*Collision System, editable via XML.
*Briefing System, editable via XML.
*2D sprite System
*Radar
*Level changing
*Animated loading using threading