[ ANDREAS TYKOSON ]

GAME PROGRAMMER

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"Disobedience"
Shoot 'Em Up
Project Info
Project Type:
School Project
Team Size:
4 Programmers, 4 Artists, 3 Level Designers
Time Span:
8 weeks - halftime
Developement Info
Everything coded in C++.
HGE engine used for rendering.
FMOD, Direct Input and TinyXML.
My Contribution
*General gameplay
*Performence optimization
*Particle system, editable via XML.
*Weapon System, editable via XML.
*Event System, editable via XML.
*Collision System, editable via XML.
*Shadows
*Level changing and loading
*GUI
*Tools