[ ANDREAS TYKOSON ]

GAME PROGRAMMER

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"Sangre Por Sangre"
First Person Shooter
Project Info
Project Type:
School Project
Team Size:
4 Programmers, 5 Artists, 3 Level Designers
Time Span:
9 weeks - halftime
Developement Info
Everything coded in C++.
Third party tools used were D3D11 for our own graphics engine.
FMOD, Direct Input, Havok and TinyXML.
My Contribution
*General gameplay
*Render pipeline
*Animation system
*Modular Weapon System
*Portal Culling
*Component-Based system
*Network Syncing
*Coop play Syncing
*Particle system, editable via XML.