[ ANDREAS TYKOSON ]
GAME PROGRAMMER
PROJECTS
CONTACT
LINKS
"Disobedience"
Shoot 'Em Up
Project Info
Project Type:
School Project
Team Size:
4 Programmers, 4 Artists, 3 Level Designers
Time Span:
8 weeks - halftime
Developement Info
Everything coded in C++.
HGE engine used for rendering.
FMOD, Direct Input and TinyXML.
My Contribution
*General gameplay
*Performence optimization
*Particle system
, editable via XML.
*Weapon System
, editable via XML.
*Event System
, editable via XML.
*Collision System
, editable via XML.
*Shadows
*Level changing and loading
*GUI
*Tools